Topic: [Feature Request] Unity WebGL/HTML5 support

Posted under Site Bug Reports & Feature Requests

it would be fun if it was possible to publish small browser games, or atleast interactive stuff with better or more modern support. unity WebGL builds allow that easily
theres already flash support so why not

Updated

Donovan DMC

Former Staff

ssh68 said:
theres already flash support so why not

Flash support was dropped years ago, what exists on the site is just legacy content

donovan_dmc said:
Flash support was dropped years ago, what exists on the site is just legacy content

They possibly meant Ruffle.
A Unity WebGL would also be nice, alongside HTML5 based games.

alexyorim said:
They possibly meant Ruffle.
A Unity WebGL would also be nice, alongside HTML5 based games.

yeah, unity or any game engine that supports playing in HTML5
interactive stuff is always awesome

There's a fair number of technical reasons it's not easy to do such a thing safely, but it would be quite nice.

This would be nice. I don't know if e6 is the place, but having another platform besides itch to share furry games would be cool.

One of the main reasons why we don't allow SWF/Flash files back into e621 is because of the security vulnerability it could introduce.

The same issue should be considered for HTML5. If what I'm reading online on Google Gemini correctly, there may also be similar security vulnerabilities for this.
For something like HTML5 to be introduced, there needs to be a dedicated team to (a) properly vet all uploads (including combing through the code) and (b) address all related security vulnerabilities going forward.

thegreatwolfgang said:
For something like HTML5 to be introduced, there needs to be a dedicated team to (a) properly vet all uploads (including combing through the code) and (b) address all related security vulnerabilities going forward.

Well, not quite that bad. In general, browsers are pretty well sandboxed. The tricky part is preventing such games from interacting with other things on the site, including other games. Using an iframe prevents it from interacting with other things on the same page, but not necessarily authenticated actions using the user session. I believe itch.io deals with that using a subdomain, though there's still things to be careful of.

thegreatwolfgang said:
One of the main reasons why we don't allow SWF/Flash files back into e621 is because of the security vulnerability it could introduce.

The same issue should be considered for HTML5. If what I'm reading online on Google Gemini correctly, there may also be similar security vulnerabilities for this.
For something like HTML5 to be introduced, there needs to be a dedicated team to (a) properly vet all uploads (including combing through the code) and (b) address all related security vulnerabilities going forward.

maybe have the developer upload the source code so the staff can take a look at it

Let me reiterate the core problem with all interactive media:

We don't support interactive media; that's not our forte. The tagging system, review/approval process, etc. were never built to properly accommodate it. The only reason we ever did was because Flash, the default way to render (& consequently a popular way to distribute) video, incidentally supported interactivity. If it's not interactive, then it can be properly converted to a format we do support. If we were to add any interactive media support, we'd (rightly) get requests for HTML5 games, & that's a whole other can of worms. Do you really want to force our janitors to fully explore an interactive video (or worse, play through a game) to check that something passes our uploading guidelines? Do you want to force our janitors to download & extract what could very well be malicious code to check that a malicious individual didn't secretly include illegal child sex abuse material? We've strengthened our guidelines since the days we supported Flash (& we were honestly fairly lax on it at the time); we cannot handle that strain. We simply are not built to facilitate this.

It sucks that itch.io caved to targeted censorship, but we are not equipped to fill that void. This isn't changing without a directive from the owners themselves, and I don't see that happening for the foreseeable future.

aacafah said:
Let me reiterate the core problem with all interactive media:
It sucks that itch.io caved to targeted censorship, but we are not equipped to fill that void. This isn't changing without a directive from the owners themselves, and I don't see that happening for the foreseeable future.

oh wow
sucks that people fucking suck. it would be cool in an ideal world